Our key ingredients
to success

Flexible

12 hours spread over 4 weeks

Accessible

Prices adapted to the companies and employees’ needs

Social

3 virtual classes and a peer-to-peer learning community

Concrete

Operational activities and trainings adapted to your project

Learning objectives

At the end of the program, you will be able to:

Target

This training is for:

Our offer

Customized intra-company program

On quotation
Basis: 690€ pre-tax value/person
Option to be financed by OPCO
The intra-company groups must be composed of at least 5 people

Included in the offer:

Program

Module 1

Entering the temple

⦁ The program starts with a self-assessment survey
⦁ At the end of the module, you will be able to define the main gamification terms and explain the gamification challenges

Module 2

Understanding the philosophy

⦁ Why is playing useful for learning? Find out how playing helps learners engage and what playful methods can be used to reach the learning objectives

Module 3

Practicing

⦁ Discover the main categories of playful methods and understand their impact with detailed examples and hands-on activities

Module 4

The fight

⦁ Learn how to justify the storytelling and gamification choices you made based on your learning objectives and target

To validate the program, you need to complete 3 exercises and write an insider’s letter that you will send to our learning team.

Three months after the end of the program, you will receive the self-assessment survey again to measure your progress

Virtual Classes

Virtual class 1

Play or learn?

Learning objectives:

Virtual classe 2

Build an adapted learning game

Learning objectives:

Virtual class 3

Testing created learning games

Learning objectives:

Here is a preview

They trust us

The quality assurance: Qualiopi

The quality certification has been issued for the following category:
Training actions