10 hours spread over 4 weeks
Pricing adapted to companies' and employees' needs
3 virtual classes and a peer-to-peer learning community
Operational activities and trainings adapted to your project
Digital Learning Manager
Coach, Trainer, Learning Organization
At the end of the module, you will be able to define the main gamification terms and to explain the main issues at stake in this area.
Why does playing helps to learn? Discover how the game helps learners engage and what game methods you can use to achieve the learning objectives.
Learn about the main categories of game methods and discover their impact through concrete detailed examples and exercises.
Learn how to justify your storytelling and gamification choices depending on your learning objectives and targets.
Passionate about the audiovisual arts and new forms of storytelling, Marine completed a PhD at the Université Toulouse Jean Jaurès about the following topic: "Serious Games: the Game under Pressure. Encounters between video games, "serious" intentions and storytelling".
Specialized in gamification and learning experience, she is in charge of designing learning programs at Learn Assembly.
After a thesis on managerial innovation, Emilie started her career as a teacher-researcher in a French university in management sciences. She was then driven by the entrepreneurial ecosystem and wanted to create a shift in the learning world.
This is the reason why she joined Learn Assembly’s team in September 2018 as Head of Learning. She is dedicated to designing impactful learning experiences built to create a healthy and sustainable employability.
After her humanities and business school studies, Mathilde worked in the cultural field and in consulting.
Passionate about transmsitting knowledge and know-how, she studied Digital Learning at Le Bahut before joining the Learn Assembly Team.
After being very bored in class but always wanting to learn, Antoine discovered the entrepreneurial world in a startup and with a venture capitalist before starting the Learn Assembly adventure.
He’s more particularly in charge of business development, marketing and customer relationship at Learn Assembly. Antoine likes the piano, movies, eating, biking and the PSG (Parisian soccer team).
Find out about Suez' experience. They asked Learn Assembly to help them train their Learning Managers to become virtual classes facilitators.
"Thanks to this online Learn Assembly learning program, I learned how to use digital tools, develop my skills and improve my employability".
“I want to thank the whole Learn Assembly team for the quality of this program and their professionalism and expertise. The TATAMI was for me an enriching experience that I highly recommend to those who want to become Digital Learning Managers.
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